ET17 Advanced 3D Level Design

Wednesday, June 10, 2015

ET17 - Assignment 12 - Basic AI

 
This character is pacing in his dungeon cell, waiting for the character to help him escape
This castle guard will chase the character when he sees him
Posted by Joanne Koehler at 11:06 PM
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Joanne Koehler
Joanne makes moving pictures
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Blog Archive

  • ▼  2015 (19)
    • ▼  June (11)
      • ET17 - Final Walkthrough
      • ET17 - Assignment 18 - Sound Effects
      • ET17 - Assignment 17 - Multi Pickup Item Setup
      • ET17 - Assignment 16 - Health & Damage
      • ET17 - Assignment 15 - Inventory Hot Bar
      • ET17 - Assignment 14 - Jump Pads, God Rays and Fire
      • ET17 - Assignment 13 - Main Menu UI
      • ET17 - Assignment 12 - Basic AI
      • ET17 - Assignment 11 - Timed Button Triggers
      • ET17 - Assignment 10 - Triggered Explosion and Fra...
      • ET17 - Assignment 09 - Tracking Turret
    • ►  May (2)
    • ►  April (3)
    • ►  March (2)
    • ►  February (1)
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