Thursday, June 11, 2015

ET17 - Final Walkthrough


ET17 - Assignment 18 - Sound Effects




ET17 - Assignment 17 - Multi Pickup Item Setup



ET17 - Assignment 16 - Health & Damage

Here is the damage bar - the swinging axes and fire traps cause the character's health to take a hit. There are also health pickups throughout the level (glowing green orbs - none in this video)

There are also stationary spike traps in the level that cause damage. 

ET17 - Assignment 15 - Inventory Hot Bar





ET17 - Assignment 14 - Jump Pads, God Rays and Fire

I changed the direction on this jump pad to shoot the character forward in X, instead of jumping higher. This was primarily because the ceilings are too low for a super jump, but it also effectively acts as a physics force field that ejects the character away.

Here are 3 instances of the God Rays in the prisoner's dungeon.

Here is the fire as made per Aly's tutorial. In my final level, I have made some changes to the turret and fire blueprints so that the projectiles are fire. It looks really cool!

ET17 - Assignment 13 - Main Menu UI









Wednesday, June 10, 2015

ET17 - Assignment 12 - Basic AI

 
This character is pacing in his dungeon cell, waiting for the character to help him escape
This castle guard will chase the character when he sees him

ET17 - Assignment 11 - Timed Button Triggers

This is a sample of the simple timed trigger setup - pressing F at the switch will set the descending wall at the end of the hallway to close.

ET17 - Assignment 10 - Triggered Explosion and Fractured Mesh